nostr:npub1g0uss0sjsgxwmhqxgnvlj0zv9ru89xwfyktkcjc0kgy8syxj79ss383vfw nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv I only just now realized how smart it is to use a rune code as the game manual DRM. It's not easy to describe runes in plain ASCII text, and I assume there's enough of them that it'd be a pain to ask your friend to scrawl them all on the disc. Actually it'd be epic if you scrawled all the runes on the disk and then it started glowing eldritch red...
nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv The rune code changed every time you opened the game so they'd have to figure out every possible question coded in and write the answer for each one.
>I'm curious if there was an in-universe explanation for why the enemies became immune to (physical) attacks? "You tried to summon the spirit of magic but you fucked up the incantation so you summoned Beelzebub and now he dwells in every enemy."
I think some games had in universe explanations but not Wizardry
Discussion
nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv Yes it would be epic if you scrawled runes and then insane magic shit started happenign that's very true