the only effective organizational structure for most high productivity environments is a flat organizational structure

everyone can collaborate and coordinate with anyone

only measurement is group productivity and individual assessments of others

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Hierarchy works tho

I've also seen it directly linked to valve game development taking a nosedive.

yeah? do tell. i thought they developed half life in a room with wheelable desks and no titles or administrators

They did, and were able to continue on to half life 2, and after that every subsequent idea was shot down. When every stakeholder has equal ability to shut something down it can become contentious pretty quickly.