nostr:npub1hemdxvjcfz0zt39ymgxwv77k5vrr4tkk25zzg486e4t8sw5rwyksafrq92 in technical terms, analogue video signals have no pixel count horizontally speaking, so you can't speak of non-square pixels in the analogue domain. but you can definitely say that the screens had an aspect ratio of 4:3.
a digital image doesn't have an aspect ratio until you choose a pixel shape. these days, it's usually square pixels.
if you play games in emulators and they don't get the pixel shape right, stuff will look squished or stretched, which is ugly.