No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.
Sounds familiar … 🤔
maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.
Would be interesting to see an mmo use a crypto that’s essentially bitcoin and watch it play out
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