Anybody interested in building an MMORPG-RTS?

Asset creation used to be the most expensive part of MMORPG building. But now that we have A.I. I think that is going to change massively.

I have a lifetime of ideas (started thinking about these kinds of games when I was 9) about engines, mechanics, and what makes a game fun that have never been put to good use. I built a game engine a few years back and published some of an old version of it at https://github.com/siegeengine (I don't think it works anymore) as well as just a few posts at https://gnomonicgames.com but 90% of what I was working on has never been published, including a wiki explaining the game and why it is the way it is.

Of course I'm working on gossip right now. But who knows what is going to happen when June rolls around. I could see gossip being pretty much "finished" by then.

Game Properties:

MMO - massively multiplayer online - you can see and interact with many players at once.

RPG - players adopt roles

PvP, Competitive - player killing without griefing, competitive in other ways

Real-time strategy - players change the world, and the world continues to evolve while you are offline

Open-world, sandbox

nostr:nevent1qqsgwrgtyuv87qc6h464tdcdfhryxqc8xrtj29pxw7gau5495wakq5spz9mhxue69uhkummnw3ezuamfdejj78ecv8y

Will it be open source? I worked on https://globulation2.org coming out of university and still plan to some day sponsor some glob3 :D But game development while fun just doesn't cut it for top priority for my time spent. Bitcoin and nostr are just too important.

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Part of it is already open source. But I don't think I'm going to do the game, you are right, bitcoin and nostr are just too important.