#FFFFFFarewell full white 👉 Welcome softer Sepia tints (for default Light mode)
https://cdn.satellite.earth/ec74a57e6d509697de6b5bb8dc8732a42ca2e701082109427c4f0a5fd50f1c83.mov
#FFFFFFarewell full white 👉 Welcome softer Sepia tints (for default Light mode)
https://cdn.satellite.earth/ec74a57e6d509697de6b5bb8dc8732a42ca2e701082109427c4f0a5fd50f1c83.mov
Damn. That looks sexy
I like and prefer not plain white UI, but this sepia palette has a contrast really too low, it can be problematic.
You can improve it using brighter backgrounds on small areas that have an higher informative value, like the messages bubles, and use darker colors for bigger areas, like the background panels.
I'm moving away from high contrast in this mode. That's the point.
Making foreground bright means:
- turning a sepia mode like this darker in total, again defeating the purpose
- having to code each component with light and dark mode in mind, as opposed me now just building and dark mode and knowing fir sure that it automatically also works in light.
Contrast means readibility.
What's your purpose?
Btw, light and dark modes cannot have the same brightness relations, this simply doesn't work.
:Check: The relations are different, of course
The purpose is building in one mode and not having to check if it works in another.
Give the complex UIs that I build, simplistic "foregound" vs "background" stuff doesn't cut it.
For me it's not simplistic at all, actually it's the hard part that requires ad hoc optimization for each theme.
From the preview I don't like very much the overall feeling, it remembers me a too darkened or really old/bad quality screen; but as usual, let's see the finished experience, best of luck with your work! :)