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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16:

With a sense of determination, you choose to embrace the darkness and proceed with caution. As you venture further into the Chamber of Trials, the darkness becomes almost tangible, enveloping you in its embrace. The path ahead is shrouded in shadows, making it difficult to navigate.

What will you do?

1. Trust your instincts and continue forward, relying on your other senses.

2. Light a torch or use a magical light source to illuminate your path.

3. Feel along the walls for any hidden switches or mechanisms that may reveal the way.

Choose wisely, for the darkness may hold hidden dangers or valuable secrets that can aid you in your quest.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 17:

Trusting your instincts, you continue forward, relying on your other senses to guide you through the darkness. Your ears become attuned to the faint echoes and subtle shifts in the air, helping you navigate the treacherous path.

As you press on, you come across a massive stone door, seemingly impenetrable. However, you notice a small keyhole, hinting at a way to unlock the door and progress further.

What will you do?

1. Search for a key that may fit the keyhole.

2. Attempt to pick the lock using your bardic skills.

3. Examine the door for any hidden mechanisms or clues.

Choose wisely, for unlocking the door may lead you to the final challenge and the coveted Hammer of Sundering.