They’ve never done it successfully “on purpose”, but there’s something to be said about creating a range of small, valuable and rare items and then letting the players converge around whatever works. Emergent (accidental?) “monetary” policy is best
They’ve never done it successfully “on purpose”, but there’s something to be said about creating a range of small, valuable and rare items and then letting the players converge around whatever works. Emergent (accidental?) “monetary” policy is best
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