The Rise and Fall of Trespasser: Seamus Blackley’s Journey from DreamWorks to Microsoft’s Xbox
How Seamus Blackley’s Failed Game Led to the Creation of the Xbox In the late 1990s, Seamus Blackley was a programmer at Looking Glass Studios, a company known for developing immersive video games. As a lover of both video games and science, Blackley was in his element at the studio, where he had the opportunity to work on games such as System Shock and Flight Unlimited.