WoT can be gamed and gets more difficult with more users, especially if you're not caching it. As tools develop it will get more difficult to game, but that just means that those with intentions for to infiltrated are that much stronger. It is the use of both top-down (relay level- owner, leaders of communities) and bottup-up (user level- WOT with tweakable parameters) to help best curate signal at multiple scales.
Discussion
That's true. Walled gardens tend to be high-signal.
10% of them, and the other 90% are dejavu
Well, each group gets the garden they deserve.
My Slack group and Simplex chat are deafeningly high signal.
that is because you are administrator and you have discrimination
Which is the whole point, a gradient of controls for both the users and relay operators. Users decide how wide open their feed is from external users and they also subscribe to relay operators that align with their curation ideals.
the point of nostr focusing on delivery and not filtering is that people can put filters in the client, in the relay, wherever they want
curation then becomes an opinion and a feed itself, instead of a gate thorugh which nobody can breach
100000%
you design your feed, fully voluntary
keeping the layers of a stack simple is something that takes experience
> that is because you are administrator and you have discrimination
Meant that is the who point of the silos. I'm arguing that we don't actually need to fight censorship anymore unless you are actually talking about nostr at the protocol level.
Sitting on top of the protocol level is that curation. Of course it is voluntary, but interesting things will happen there, observable and broadcastable by anyone else.
the main difference is that nobody can control the trafic on nostr, it's just a protocol, it's not a corporate intranet
Feel like I spend too much time on here discussing whether girls are stupid and should have rocks thrown at them, with men who couldn't reason their way out of a box.
Trivial midwittery abundant.
Distraction. Noise.
Precisely. Curate what you want to see, delegate mass curation to who controls your relays. If you want to see everything, personal and free relays are where its at and you'll broadcast whatever you want there as well.
> WoT can be gamed
how?
Goodharts law: "When a measure becomes a target, it ceases to be a good measure". Clients, open source or not will have their WOT metrics known or approximated which are now targets to optimize.
Whatever the system that is constructed to keep bad actors away is, its its still a proxy for human trust which is fallable.
Sure I trust myself for most of my curation, moreso with a WOT. However I would like to be signaled and not encounter known bad actors encountered by my community/s.
Considering the long game strategies and the long history of inciting intra group division and then letting them destroy themselves from the inside out. Can we solve it completely? No, but we can build robust tools to help guard against it.
I think this is a bit of a handwave; some things are brutally asymmetrically expensive to fake. WoT is, much like cryptography, P!=NP.
Interesting. I'll have to come back to this.
It could also be a difference in definitions where I'm actually not sure if I'm using the same one others are. I couldn't work out how wikifreedia does WOT from the code, could you mention that here? If you know any resources about it off your head I'd also be interested in reading them too.