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nostr:npub15kjztapc8cm99zvm4cp9knvqrk8mcwt5ga6dvztvudtlaek207vsfnzlnx Pillars of Eternity is pretty good if you can deal with lots of prosaic text and Soyer balance. The game benefits a lot from having Mr. Avellone doing his thing.

nostr:npub1g0uss0sjsgxwmhqxgnvlj0zv9ru89xwfyktkcjc0kgy8syxj79ss383vfw nostr:npub15kjztapc8cm99zvm4cp9knvqrk8mcwt5ga6dvztvudtlaek207vsfnzlnx I enjoyed the writing in PoE until the last act when it cratered. Avellone did a good job of building up the antagonist. I wanted to find out who he was, as a character, but Avellone never gave me the chance. Instead I got railroaded into some 2008-tier debate on the gods not existing. We find out about this from a ghost, who's proof of it is she overheard some ppl mention the gods were man-made. My character was not allowed to be unconvinced or to disregard it. & then everything is bent to be around this big "revelation", so that when I face the antagonist, I can't ask him about himself & what makes him tick, but need to be forced into this topical BS about oy vey the gods are artificial, which neither I nor the character I was role-playing really cared about.

Sure that was apparently important to Mr Antagonist, whose name I have since forgotten. But why it was important to him, I mean personally, & what drove him on his quest, isn't really explored. He turns out not to be a character but a plot-device, & I despised that.

Avellone was going for this theme of is it better for dangerous truths to be concealed or not, but the lack of options for role-playing to force that, in an RPG, really killed it for me. It's a shame bc the DLC handled the same theme much better without the railroading.

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nostr:npub1al59auh25mh4m0jhahmxehnz2xe7ppqu5ny7lv74yqf3gjpx70eq06klcc nostr:npub15kjztapc8cm99zvm4cp9knvqrk8mcwt5ga6dvztvudtlaek207vsfnzlnx That's how I feel too. The ending frustrated me because the big reveal made so much of the debating and pontificating over religion that came before meaningless in comparison. I can forgive it though because it was a bold and intentioned choice compared to works that have nothing interesting.