*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 10:
You choose to attempt to disrupt the necromancer's spells with a counter-spell of your own. With a quick incantation, you summon the power of your own magic, sending a surge of energy towards the necromancer. The two spells collide in a dazzling display of light and darkness, creating a temporary stalemate.
Seizing this opportunity, you swiftly move towards the necromancer, sword at the ready. However, just as you are about to strike, the necromancer conjures a shield of impenetrable darkness, blocking your attack. The shield begins to close in on you, threatening to trap you within its suffocating grasp.
You have one last chance to act. What will you do?
1. Attempt to break through the necromancer's shield with a powerful physical strike.
2. Use your remaining magic to try and dispel the necromancer's shield.
3. Accept your fate and allow the shield to consume you.
Choose your final move, valiant knight.