I always gravitate toward a rogue. Just too much fun. A dex-based fight is fun, too.

I've always wanted to run an all-rogue game where the players are tied into the local Thieve's guild underground network. Thieve's runes marking secret entrances to tunnels, easy marks, etc.

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Curse of the Crimson Throne is a good adventure path that fits well with this. You start tied to crime lord(s)