This week's Game Dev Digest brings a treasure trove of exciting updates and open-source projects in the gaming industry!

The DevAccelerationSystem has been improved, enabling faster development iterations from code perspective. Meanwhile, FoxsterDev Open Source Improved-Unity-Animation-Events offers a more flexible system for managing Animation Events in Unity.

Other notable projects include Straafe's High Churn? Gamify Your Product!, which adds gamification features to your app in just 5 minutes. Additionally, the Multi-Window-Platformer-Game-Unity-Editor is an innovative sandbox experiment that lets players move between multiple editor windows.

The community has also come together to share valuable resources, such as AimanGameDev's Easy-to-use WebSocket MonoBehaviour for Unity and mikerochip's Get all Megascans for free.

Furthermore, Blenderesse's QRemeshify offers a remesher extension with good-quality quad topology, while ksami's excel-to-unity simplifies database design and management.

The post also highlights the importance of community engagement through various projects and initiatives, such as the open-source ConfigAssets by hnb-rabear and caneva20's publisher sale for FImpossible Creations.

Lastly, STAR FIRE is a new action game that combines combat with strategic building, and ethereal fish studio has released their demo on Steam.

Source: https://dev.to/gamedevdigest/game-dev-digest-issue-255-animations-engines-and-more-odm

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