go for it
there are a lot of reasons why builds might not be reproducible
assuming that It's malicious is pretty tin foil hat
go for it
there are a lot of reasons why builds might not be reproducible
assuming that It's malicious is pretty tin foil hat
Agreed
Explain
please excuse the AI slop.
tldr, deterministic builds are hard to achieve across platforms. there are entire OSs designed to eliminate these problems
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Even when a project aims for deterministic builds, several factors can cause different build outputs with different hashes:
Timestamps and Metadata
Build timestamps embedded in binaries, archives, or metadata files
File modification times preserved in archives (tar, zip)
Version control metadata like Git commit timestamps
Compiler-generated timestamps in debug info or headers
Build Environment Variations
Different compiler versions producing slightly different output
Different toolchain versions (linker, assembler, archiver)
Operating system differences affecting system libraries or build tools
CPU architecture flags causing different optimization paths
Locale and timezone settings affecting sorting or formatting
Build Path Dependencies
Absolute paths embedded in debug symbols or error messages
Source directory location captured in compilation metadata
Build directory paths affecting relative path calculations
Username or hostname included in build metadata
Non-Deterministic Operations
Random number generation during build processes
Parallel builds with race conditions in file ordering
Hash map or set iteration with non-deterministic ordering
Filesystem directory listing order varying across systems
Dependency Issues
Floating dependency versions pulling different package versions
Transitive dependencies resolved differently over time
Mirror or CDN variations in downloaded dependencies
Solutions
To achieve reproducible builds, projects typically need to:
Strip timestamps or use fixed values
Normalize file ordering and permissions
Pin all dependency versions
Use consistent toolchain versions
Sanitize embedded paths