for the next tournament please try and fix the following issues.

you won't be able to fix the biggest issue (the movement not being logical and janky, plus the vertical duplication), since that's not something you can explain to the ai

- [the bag](https://tetris.wiki/Random_Generator), the current way it works is kinda throwing me off, because it's hard to strategize

- [holding pieces](https://tetris.wiki/Hold_piece), I try to do this all the time out of habit and lose one line's worth of time before I realize that it's not a feature lol

- try implementing [SRS](https://tetris.wiki/Super_Rotation_System) or [ARS](https://tetris.wiki/Arika_Rotation_System) whichever one you prefer (personally SRS), or which ever one the ai understands best

- [ghost pieces](https://tetris.wiki/Ghost_piece)

- [lock delay](https://tetris.wiki/Lock_delay), this might be hard to get the ai to do, not sure

Thanks Danny! I will definitely consider all these improvements.

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Discussion

I’m also open to the idea of releasing the code so that the improvements can be made. I don’t wanna be the gatekeeper.

Maybe we could have some vibe coders look into it once the source code is released (I'd recommend anything in the GPL family for licenses to make it Free Software).

Otherwise, regular developers can work with vibe coders for some ideas they could try. Also, as to making some of these fixes, have you considered implementing them in Electron? I'm sure that could help with the speed.

I would love to improve the speed of the game and do some bug fixes that came up. I don't know how much time I can dedicate at this particular moment in time on this, but am happy to share the code.