You really need to stop adding those waves to the water shader mate. It's a puddle. There are not waves in puddles.

Really, people spend eons tweaking the shader.

It's not the shader.

You can't make the surface of a small mass of water have irregularities and expect that my brain reads it as water.

Water behaves like... water. Surface tension and shit.

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Jokes aside, the concept is true. Some times it's not about adding detail but respecting the context.

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx Yeah, I've been struggling to find information on how to make a small, still bodies of water look nice. Waves that actually move the vertices only really make sense for the ocean. Right now I fake small waves with animated nornal maps which makes some sense I think outdoors where there is wind. For my indoor water there shouldn't be any waves unless disturbed, but but without them playtesters don't seem to realize it's supposed to be water...