yeah, thats' the thing about the game... they kept using their hammer and ran out of nails, i'm not surprised it happened at mistlands
they need a new feature, like, servants. servants would be huge
yeah, thats' the thing about the game... they kept using their hammer and ran out of nails, i'm not surprised it happened at mistlands
they need a new feature, like, servants. servants would be huge
servants would be like crossing valheim with kingdom
Spending gold on servants would give functionality to gold. I have a treasure room under a make believe bank that is like Scrooge McDuck's pool. Making that was fun. But gold is useless.
yeah, i'd very much like to see kingdom and valheim have babies
idk if you ever played Kingdom Two Crowns but it's a fun game that centers around the mechanic of being unable to interact with very much of the world at the same time, or know what is happening in it, and directing activity with economic tokens that are like sonic the hedgehog coins
it's kinda fun but the servants (who do what you pay for) are dumb as fuck, you can't cancel orders, and the nightly mess of baddies just gets ridiculous, as does the amount of coins you can acquire but not carry by sponsoring the development of farmers
the games have a lot of similarities in that they are about building, they have nightly raids by generic enemies, the enemies are dumb as fuck, but extremely numerous and get rapidly worse, and i think they also share that they are partially generative, though i could be wrong about kingdom, but making the maps more generative would make it a lot of fun
hell, i'd love to build the simulation engine of such a thing, if i could get funding and find other devs who can do the models and interface and suchlike... where to find such a thing, that would be a fun year of dev hands down... one of my favourite games from the olden days was Settlers, which had a detailed economic model, i'd love to build a sophisticated model like this and have the economics drive the activity of the NPCs
Oh yeah, now I remember another gripe... The turn axis on the stone blocks. If they let you rotate on the other axis, you could make stone arches. Seems like the coding would be minimal, since they already have it one way. But no... Vikings can't have vaulted ceilings or true arches... Ignore the Normans and their cathedrals...
yeah, that is another example of "make more nails" mindset... just a small extra feature that would have opened up so many new possibilities, placing objects not bound to the horizon...