No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.
Sounds familiar … 🤔
maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.
nostr:npub1dergggklka99wwrs92yz8wdjs952h2ux2ha2ed598ngwu9w7a6fsh9xzpc wrote an article on this awhile back
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👀 whos got the link
https://dergigi.com/2022/10/02/bitcoin-is-digital-scarcity/