Last night I came up with more theories as to what aspects of #Minetest feel "off", apart from the linearness of moving up hills or the uncertainty of mobs. It could have to do with the scale of the world, or the way the camera is (or is not?) warped. Maybe a lack of vignette, a little too. I think knockback is missing. Maybe the zoom effect for running, or slowing to a stop.
I'm not quite sure what it is or if it's fixable, that makes the gameplay of any MT game feel so uncomfortable...