[$] Lessons from creating a gaming-oriented scheduler

At the 2025 Linux Plumbers

Conference (LPC), held in Tokyo in mid-December, Changwoo Min led a https://lpc.events/event/19/contributions/2150/

on what

he has learned while developing the

"latency-criticality

aware virtual deadline" (LAVD) scheduler, which is aimed at gaming

workloads. The session was part of the Gaming

on Linux microconference, which is a new entrant into LPC; organizers

hope to see it return next year in

Prague and, presumably, beyond. LAVD uses the https://lwn.net/Articles/922405/

(sched_ext) and has

the primary goal of minimizing https://www.gameslearningsociety.org/what-is-game-stuttering/

in games;

it is implemented in a combination of BPF and Rust.

https://lwn.net/Articles/1051430/

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