Customization is rewarding in itself. The key here is to make players to feel powerful in their creativity.
nostr:npub1r0rs5q2gk0e3dk3nlc7gnu378ec6cnlenqp8a3cjhyzu6f8k5sgs4sq9ac I’m looking at The Witness and Braid’s design. 2 games with almost zero onboard but blend the onboarding into the game progression.