the evidence is there for you to read

do you want me to spoon feed you?

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I really have no clue what you're on about... This is a DND characters generator. It doesn't generate a gender for the character? What are you talking about? I don't think im involved in whatever y'all are talking about.

Yeah, I guess all of the characters are male. 🤷‍♀️

They all sound male, to me.

Like, "warlock" literally means "male witch or sorcerer".

I haven't played DnD since the 80s, but I don't remember it only being stuff like "warlock" or "monk", but I guess it was. 🤷‍♀️

I opened it up, saw that it was meant for men, and closed it, again.

I think I got a bearded dwarf, or something. Was expecting more an elf, witch, or human.

Maybe dwarf but not bearded or anything. It just assigns a deterministic race, class, background and some stats. Nothing about any class or race has to be any particular gender.

I guess the boys always made sure I had a cute-sounding character. Can I nudge the algo toward something less overtly martial?

It's just deterministic based on key, so it's just random for everyone. Random, but deterministic. You could look for a character you want by generating key pairs and checking the outcomes. Kind of like mining. Must be a language thing because nothing about any of the adjectives here are inherently male.

The material is all loosely based on player handbook 2014.

https://www.dndbeyond.com/species

You mean, like the character descriptions?

Just all the DND books out there. Warhammer too.

Not just for men at all. You can be anything you want to be.

They're all typical DND things. They're very non binary. DnD beyond actually has a very diverse collection character art men and women.

And remember: D&D is a wargame!

Chainmail was a set of rules for wargaming with miniatures.

People wanted to fight the battles they read about in Lord of the Rings, Conan, and other fantasy novels of the time. So the Fantasy Supplement was added.

Dave Arneson was inspired by David Wesley Braunstein game to create his own version. He used the Man to Man and Fantasy Supplement Rules of Chainmail as the foundation of his rules. The scenario he picked was exploring the dungeon underneath Castle Blackmoor and later the surrounding Wilderness.

Gygax and his friends from Lake Geneva found out about this and went to Minnepolis to play a few sessions of Dave's Game.

Gygax started his Castle Greyhawk campaign with it's own dungeon and wilderness and wrote what was to be the Dungeons & Dragons rules.

The Dungeons & Dragons rules were written with knowledge of Chainmail in mind but presented alternatives in order to use it as a Standalone game.

Greyhawk Supplement I expanded and added rules that transformed the game into the D&D most of us recognize today.

The design choices were mainly in making Chainmail rules more interesting for man to man combat. Chainmail's 1 hit = 1 kill was transformed 1 hit = 1d6 damage, 1 level = 1d6 hit points. The Alternative combat system used a chart indexing level vs Armor Class instead of Chainmail's weapon vs Armor matrix or Creature vs Creature matrix. Spells and the Monster list were expanded. An equipment list was added. The focus of the original game was on dungeon crawling, and the exploration of the wilderness. Plus since this was a group of miniature wargamers rules for constructing castles and building baronies was included.

Original D&D wasn't designed as much it grew out of the piecemeal solutions to the rule problems they encountered while roleplaying their way through the campaigns of the time. While this sound haphazard it was wildly popular in both Minnepolis and Lake Geneva. They were refereeing over a dozen players a session and playing multiple times a week. So they got quite a lot of time in with developing the rules.

BECMI is its peak! (Mystara)

The rest is trash.