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**It's demon genocide day again guys 🎉**

I have no fucking clue where we got upto last time, because my brain's been stuck on fallout this week, but I'm pretty sure I went back and did the bosses we'd already gone through a few times after reset so we won't need to keep running those for the charms.

I'll throw another post together for the level 110+ content in a reply later on so we aren't wandering around blind. I think we might still need some charm upgrades from the 105 rift, and we'll need greater luck oils for a while. We can split them up and run 'em quicker, just make sure you've got both map and tabbed show drops on especially if you aren't running a loot filter with notifications.

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Discussion

**Level 110+:**

**Quests:**

- **Act 2)** Binding of Baal [Scroll of Kings]

- *Tal Rasha's Tomb*

- **Act 3)** Horazon's Sanctum [Horazon's Focus]

- *Dimensional Sanctum (Act 3: Caldeum)*

- Lord Aldric Jitan [Moon of the Spider]

- *Torajan Jungles*

- Inquisitor of the Triune [Signet of Skill, consumable]

- *The Chamber of Offering (Torajan Jungles)*

- Akarat [Visions of Akarat]

- *Torajan Jungles*

- **Act 5)** Assault on Mount Arreat [Sacred Worldstone Key]

- *Arreat Summit (Act 5: Arreat Summit)*

**Rifts:**

- **Act 1)** Secret Cow Level, level 110+ ['Junk items' & Pacman]

- *Town*

- **Act 3)** Torajan Jungles, level 110+ [Signets]

- *Town*

**Optional Dungeons:**

- Act 1) Cave, Hole & Pit [Oil of Greater Luck, double chance of luck buff]

*Cold Plains, Black Marsh and Tamoe Highland*

- Act 3) Arachnid Lair, Swampy Pit, Flayer & Kurast Temples [Oil of Intensity, used for crafting/blessing gear]

- Act 5) Red Portals & Optional Caverns [Oil of Conjuration, can use instead of luck for chance of +10% spellpower on weapon]