Wen bitcoin in mmo and ordinals items

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bitcoin backed ingame currency has been something i have been thinking about for a good 13 years now. I’ve always wondered how I could make that work without making it pay to win.

That's called real life and using bitcoin as a currency.

I think a real thing that's not being considered is that real life economies include efforts/capital towards innovation. With mmo economies, the only grind is for existing goods because there's no ability to "invent" items. Thus, all inflation and all grind goes solely towards the purchase of the highest level items, which either have to generated at a rate matching demand, or inflate to infinity because their scarce.

Sounds weird, but in game economy would have to introduce "invention" as a natural sink for capital to combat inflation whether it be from in game grinding or external pay-to-win players

it's not just the in-game currency. In an MMO a lot of the abuse comes from duping resources or items. If the in-game economy is secured by it's own ledger then duping resources to dump the market all of a sudden doesn't work cause the internal blockchain would reject any injected resources as they haven't been created in a mining process.

1 sat is just 1 sat so the currency is solid by design. It's everything else that gets exploited in game engines eventually resulting in a crashing eco-system. To go back to CSC MMO, the game had it's own scarcity engine which would ensure that ore, ships, module etc etc were actually created or mined in-game before ever making it to the market.

Maybe ecash would be great for this 🤔

Why not just sats? Bitcoin works fine with LN and removes a native shit token from the start. I think the challenge is really creating a tamperproof system to prevent the duping and other abuse that affects the economy of an MMO. The currency is just that, currency. If every unit of ore and every module created for a ship has to be verified by an internal ledger then you've already fixed one of the biggest economic issues in MMO's

Depends on what you’re trying to achieve. Making everything sats would make the game pay-to-win, which puts off 98% of gamers.

Isn't it only pay-to-win if people can purchase things from the game's store which they cannot acquire through grinding in-game? if the developer was to only "seed" the game initially with mods and ships but then turn over the economy to the players through an uncapped tier based crafting system then everything in the game has to be created by the players. As in MK1, MK2, MK3 shields for your ship (for example).

Perhaps dig into CSC. The concept of that MMO was great but unfortunately the company decided to let the game go.

making it sats implies there’s ways to get them in and out or transfer them between players. Once it’s on bitcoin then you can bring money from the real world to buy more resources in game.

I understand what you're saying. But those resources were mined by someone (not duped) and by buying them you'll have to pay them for their labour. If the economy is balanced well then resources would be scarce enough to have value on the market and if you want to "pay-to-win" me $1,000 for some ores so that you can fast track to a plasma shield MK3, your call 😉

lol I’ve also spent many hours thinking about this. I just want to play UO and earn sats.