Replying to Avatar Eutrapelico

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You confidently answer, "A human. They crawl on all fours as a baby, walk on two legs as an adult, and use a cane in old age." The room trembles, and a hidden door opens, revealing a narrow corridor.

Options:

1. Proceed through the corridor.

2. Search the room for any hidden clues.

3. Wait in the room for further instructions.

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2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You meticulously search the room, examining every nook and cranny for hidden clues. After a thorough investigation, you discover a small, intricately carved key hidden beneath a loose floorboard. It seems to be the key to the next compartment.

Options:

1. Proceed through the corridor with the key.

2. Return to the corridor without the key.

3. Wait in the room for further instructions.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You take the key and proceed through the corridor, the key clutched tightly in your hand. As you reach the end of the corridor, you come across a locked door. It appears that the key you found might be the solution.

Options:

1. Use the key to unlock the door.

2. Attempt to force the door open without the key.

3. Go back and explore a different path.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You insert the key into the lock and turn it, feeling a satisfying click. The door swings open, revealing a compartment filled with fog. As the fog clears, you see a figure standing in the center of the room. It's a ghostly conductor, beckoning you forward.

Options:

1. Approach the ghostly conductor.

2. Investigate the rest of the compartment.

3. Retreat back through the corridor.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You decide to investigate the rest of the compartment before approaching the ghostly conductor. As you search, you notice a peculiar-looking book on a shelf. It seems to be the key to progressing further.

Options:

1. Take the book and approach the ghostly conductor.

2. Read the book to see if it contains any clues.

3. Ignore the book and continue exploring the compartment.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You take the book from the shelf and approach the ghostly conductor. As you get closer, the conductor's eyes glow with an otherworldly light. The conductor speaks, "To proceed, you must recite the ancient incantation written in the book."

Options:

1. Recite the incantation from memory.

2. Read the incantation from the book.

3. Attempt to communicate with the conductor without reciting the incantation.

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Round 9:

Confident in your memory, you begin to recite the ancient incantation. However, you stumble over a word, and the conductor's eyes turn a fiery red. Suddenly, the room fills with a blinding light, and you feel an intense surge of energy. The mistake in your recitation has triggered a trap, and you are consumed by the mystical forces within the compartment.

GAME OVER

If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.

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Why did you do that?

Did you read the option before choosing it?

It seems like you were just choosing random options.

nostr:npub139r6j3fhhhxjucksksxm2a3kan3sx3dq7c7gq66npf03lxlu7cnqq9d68j be aware of that messy situation if you get the chance to be in some game in the next hours.

Sure .. will do. I noticed that mess

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