So many big-name #games today suck because they're made by people that are good at imitation of past success, but are part of organizations that are risk-averse and dare not make unconventional or 'edgy' design or content choices.
So many big-name #games today suck because they're made by people that are good at imitation of past success, but are part of organizations that are risk-averse and dare not make unconventional or 'edgy' design or content choices.
Which is why it's such a good time for independent games.