A developer reverse-engineered League of Legends' replay system to extract high-fidelity gameplay data by decrypting game packets and emulating game engine functions, achieving better performance than existing approaches. The work demonstrates methods for accessing detailed match data including precise player positions, ability usage, and damage calculations that are not available through official APIs.

https://maknee.github.io/blog/2025/League-Data-Scraping/

#reverseengineering #gamedevelopment #performanceoptimization #dataanalysis #systemarchitecture

Reply to this note

Please Login to reply.

Discussion

No replies yet.