nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 Many can't make shit without a tard wrangler in the room, see the entire career of Denis Dyack and how it went off the rails when he was given more creative freedom. Ken Levine is a great example too, his game was in development hell for ages because unlike Bioshock his developer never went to him and said "okay you have this many months to get the game out the door".

BioShock Infinite was a good example, he said once there was enough content scrapped from that game for multiple games and the infamous Crowbcat video is proof:

https://www.youtube.com/watch?v=muJYTeQlvC4

nostr:npub1f8ledq6ja34pn4504vdzzlrv70cu63hvzz5tka229prma42c677qkk7frq nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 that's not exclusive to gamedevs to be fair. Deadlines aren't all just "capitalist oppression".

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