https://www.youtube.com/watch?v=MqbRNZc51uo

#proceduralgeneration by mixing noise functions to create clouds with global cloud cover:

* cubemap for global cloud cover

* 3D Perlin noise sampled on a spherical surface for creating 2D blobs

* multiplied with vertical profile

* remapping using high frequency Worley noise for high frequency detail

Reply to this note

Please Login to reply.

Discussion

No replies yet.