Interfaces are hard... My mother (72yo) needs to write down action paths from each app on her guide book to remember later. She literally draws the icon in her step by step procedures (like saving a whatsapp image to Google fotos).

Lots of learnings recently and new ideas for Amethyst's UX. Can wait to come back and start coding.

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Grande Vitor

Seriously, take a look at how sync for reddit handled collapsing threads by long press. It would integrate perfectly with amethyst. 🙏

Yeah, that is definitely needed.

rn hamburger menu and long press are basically redundant.

Yep. But when I remove either one people using that way complain about it :)

Lol of course they will. Unavoidable I suppose.

The interface of HN reader for Android is PERFECT.

You can download it via f droid by searching for this package:

version 3.3

io.github.hidroh.materialistic

versionCode 79

targetSdk 28

minSdk 14

Was thinking about this earlier as I saw my dad hobble around yesterday. As we get older, there needs to be a memory aid to help remember and navigate for boomers. There is a role for personalized LLM agents in future.

Thank you Vitor!

I always think about this book when designing anything. Fewer things on screen is good.

https://www.amazon.com/Best-Interface-No-brilliant-technology/dp/0133890333/ref=mp_s_a_1_2

The cover is provocative, but it's not the best example of accessibility, and so usability.

Have you read the book?

Respect for you mom's willpower!

It's really hard designing for a wide spectrum of users and optimizing for they strengths/weaknesses.

And a mobile device is not the best platform, the reduced screen space forces many abstractions and requires the user to memorize a lot of details.

My mother was the same way with windows, about the same age. Could never figure out the concept of folders and filesystems. If aomething moved on her desktop, she never understood the start menu. She did once, but the first time they changed it, she never tried it again. There's something about that generation and/or age they missed out on during the evolution of the UX "language" that can't be remediated. Whatever that was appears to have been avoided during the invention of the iphone UX. I think its the "one way to do things, and don't change it" philosophy, but its not my area of study.

yeah it's where we get blinded by our own intuition ^^

this is the nostr mom that nostr:npub180cvv07tjdrrgpa0j7j7tmnyl2yr6yr7l8j4s3evf6u64th6gkwsyjh6w6 was talking about a couple of weeks ago 😂