nostr:npub1g0uss0sjsgxwmhqxgnvlj0zv9ru89xwfyktkcjc0kgy8syxj79ss383vfw nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv I am sitting here pondering what the hell "game manual DRM" means. Does it mean that you can't read paper unless you have physically bought the paper? Are books just nature's DRM?
nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 Oh yeah I guess games were expensive af back then and game manual DRM was always fucking ya
Discussion
nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv Back in the day it was much easier to distribute copied discs of games than to distribute the manual you had to read to play the game, so to stop piracy devs would ask you to enter information that was only found in the manual. So for example when you open Wizardry 6 it shows you magical runes and asks you what each one symbolises, the only way to figure that out is reading the magic section of the manual. If you answer wrong the game assumes you’re a pirate and makes all enemies immune to attacks. Funnily enough some people still pirated the game and beat it by exclusively using mages since spells still worked. Fun challenge run.