Love the concept. Just need a save state kind

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Imma try playing around with that tomorrow.

See if I can save character data in kind 0 or a new kind, along with more adventure options.

I like what you did with the hero list too. Eventually imma try loading user saved character data, in as enemies.

If you want to start, I'm thinking an addressable event with the dtag representing the name of the save file. All other info for the game or wherever in the event you want. I'm thinking kind 34263 (3game)

Them in client side you can keep track of the most recent save file event id. If the event id if the save file change match the one the client remembers, the client can either deny playing the game or allow playing modded saves.

Yes. A 30000 kind should work! I had the same thought!