I agree with nostr:npub1gcxzte5zlkncx26j68ez60fzkvtkm9e0vrwdcvsjakxf9mu9qewqlfnj5z in a painful way. My previous project Blowater was a failed attempt.

It’s not a time or funding problem. But a skill problem. But not just normal skill problems like programming or designing.

They were about meta skills such as “how to ship a product” and “how to plan a strategy”

Most indie devs were like me who only had worked as a specialist.

The meta skill can only be learned by doing the thing for a long time. Maybe it’s just hard in general for novices to achieve things independently.

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Discussion

If you had to start a new one what would you do differently this time?

There are many things. Start with:

Design the thing first instead of hacking right away

By designing, I mean both graphical design and software design.

Implementation is the easy part. Code is just an artifact. Don’t measure the progress by the size of code. Measure by user activities.