Learning project update.

Nostr client on Unity game-engine.

Reason:

I have work to do, so just avoiding it 😂 Just for learning/hobby.

Target:

Build "zero infrastructure" social gaming component to Unity.

Current state:

-Key generation ( random & pow keys, importing keys not implemented )

-Global feed (read/write)

-Public channel (read/write)

-Code is messy and thread management is not existing currently.

Next:

-Example chat box showing notes (currently everything just showing up in console)

-Badges

-Thread management (so threads wont stay open and running after exiting playmode)

Future:

-Follow/Followers

-Direct messages

...... List continues

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