Global Feed Post Login
Replying to Avatar jb55

No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.

Sounds familiar … 🤔

maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.

Avatar
Bond008 1mo ago

Rare items replace the currency slowly

Reply to this note

Please Login to reply.

Discussion

No replies yet.