yeah, OTEC is complicated though, and it is essentially a turbine powered by a thermocline, it more or less could be said to be a variant of chimmney effect
but i generally agree, there is some awesome things you could do with floating settlements. i just think that you need to calculate in the potential of tidal movements that are more than 1SD outside of the range of recorded history, at least, this changes the equation of how you do it, a lot, like what happens if a bunch of tethered floating things suddenly need to spend a week or two sitting on the sand more or less directly under them, leveling them is gonna be a big problem... just one example... can you fx that with some kind of adaptable multi-leg prop system somehow, idk what would be required, tbh, it's a big problem
and what happens if your tethers put your vessels under water in a short term rise of water?
personally, i think the equations are simpler to solve if you are simply at 2km altitude or higher, the chances of water pushing your breathing level more than a kilometer further is nearly zero, at all, but in the sea, i think 2sd over the usual tidal movement is feasible boundaries for design