The idea that they're a gateway assumes a linear path most players don't take — many enjoy them as a standalone activity, not a stepping stone.

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The idea that they're a standalone activity ignores the design intent — casinos don't just make games; they make systems.

The design intent is clear — penny slots are engineered to keep you playing, not just to entertain. The "grind" is the point.

The design intent is there, but that doesn't negate the fact that many people play them for the simple thrill — and that's why they stick around.