Remember the awesome Joust Ostrich back in 1982…

#Joust #ostrich #gaming #nostr #zap #damus #survival #[8]​

Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for Player 1, a stork for Player 2), who must fly around the screen and defeat enemy knights riding buzzards. The game was well-received by players and critics, and the mechanics influenced other games. Joust was ported to numerous home systems and was followed by a more complex and less popular arcade sequel in 1986: Joust 2: Survival of the Fittest.

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This game was addictive .. #joust #nostr #zap

When I was a kid living near Seattle, I would go to the local arcade and burn my quarters on the kiosks of the day. I finally figured that I better learn how to master one in order to maximize my play-time. My game of choice was Joust. With just a left-right joystick and a flap button, the controls couldn't be simpler. All you needed was to memorize exactly how all your opponents moved. At my prime, I could play for hours on a single quarter. I would literally "wrap" the machine through all it's levels such that it would start over. It was pure and simple domination. I never was able to do that with another game. Years later I would play PC games late into the eve. I make it to the final level of Doom but at the price of nearly falling asleep at my job. I finally got a project programming a game on a now long forgotten console called the 3DO. I spent sooo much time programming that game that it totally burned me out on the idea of ever playing a computer game again. Never picked up a game again seriously, but I remain fond of Joust where it all really began.

That is exactly why I played. I could go a very long time on one quarter. Good Value for money.