Maybe I am misunderstanding. Does the reactor/event loop call your update path continuously? Net effect is you render that items with each tick rather than on event which I presume results in continuous cpu load. ??

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In my case, since I'm not in a realtime video game context, frames are "reactive" and are triggered on wakeup callbacks: such as an event coming off a subscription, network activity, etc. I also just render at least once every second so that timestamps update, but I don't need to.

if you have something that is animating, the thing that is animating will request to redraw another frame while its animating, etc. anything on the screen can request a redraw at any time.