Is an online game just like LOTS of GET requests like really really fast , or how does that work?

I'm retarded btw.

Cheers.

#AskNostr

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Yep lots of requests for changes in state. Sent in packets of varying size. For time-precise games there is rollback netcode where the software makes predictions about what is going to happen to reduce latency.

Wow that's fascinating. It guesses what's gonna happen to make it quicker.