MiniGame (S.MG), April 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0
Game server
1.17415952
Loot pool provisioning
0.0i
Total
0.00000000
Total
1.17415952
S.MG assets
Account
01.04.2016
Net change
30.04.2016
Cash
8`476.29608664
1.17415952
8`475.12192712
Tangibles
269.28815520
0.18188796ii
269.10626724
Intangibles and goodwill
69.167449967
0.18188796
69.349337927
Total assets
8`813.57753228
S.MG liabilities
Account
01.04.2016
Net change
30.04.2016
Player holdingsiii
38.59604181
0.54798936iv
38.04805245
Shareholder equity
8`776.15564999
0.62617016
8775.52947983
Total liabilities
8`813.57753228
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009956 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
T
88`978`912
8`903.6605
1.00065
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
Let's go through some historical retention data, more for future reference than anything.
Player Retention. Overall time in game logged in by characters created in the given quarter.v
Quarter
>3m
>30m
>2h
>10h
>32h
>64h
>128h
>256h
2015 Q2
13
13
12
8
7
6
6
6
2015 Q3
7
6
5
2
1
0
0
0
2015 Q4
4
4
2
2
2
2
2
2
2016 Q1
4
4
3
2
1
1
0
0
2016 Q2
2
2
1
1
1
0
0
0
And now let's look at daily averaged VW/svi :
The total value is about 1.5 bn ECu, which over the interval (starting mid-July 2015) comes to about 60vii ECu/second as an overall average.
———Note that we intend to commit substantial resources to this line in the coming months. [↩]This could have been a lot worse, considering this month we had the largest pop in history - 362 Multifunctional Samovars worth about 50 million ECu. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]The players managed to nominally lose money even though they made gains through playing chiefly on the account of the very successful official auction, which yielded 82 mn ECu for S.MG at an average mark-up of 420% (meaning - 76.2% of that 82 mn ECu, ie about 62.47 mn ECu or 0.62476190 BTC went straight into our coffers). There's another one scheduled for May. Note that the mark-up on these auctions is established entirely by players, and in a sense can be regarded as a proxy for the health of the game economy, and by extension, society. [↩]To form your own idea as to the idiocy of the original Planeshift team : compare the code for the table as found below with the code the native administration package uses to render the same data. You will have to take my word that this is a fair selection, representative of the level of conceptual confusion and deep misunderstanding of the structure and structuring of things big and small, abstract or concrete exhibited by the derps in question ; or otherwise you could ask diana_coman. [↩]The core of Eulora, as the core of any fulfilling, enjoyable or interesting activity humans ever did or evere will engage in, is the expenditure of known resources for unknown returns. This VolksWagen - by its nature a kin of energy - can also be put in terms of power, for instance as here by taking a day's total W and dividing it by that day's seconds, resulting in a ... VolksWagen per second. More or less, anyway. [↩]To give people with in-game experience some idea : a Chetty Stick takes ~7 minutes to fire (depending on skill) and decays 20`000 ECu. This means that firing one stick adds ~47 VW/s to the average of those 7 minutes, and about a quarter ECu to the day's VW/s average. Overcrafting one Doubtful Tome (bv 88`462 ECu), with a blueprint of quality 107, the bundle at quality 247 and the end product at quality 172 means that for about half hour's labour (depending on skill) you add 8`846 * 1.07 + 88`462 * (2.47 - 1.72) + 2`172 + 211 = 78194.72 ECu in total, ie ~43 ECu/s to that half hour's averages or 0.90 to the day's. Without belabouring the math, 60 ECu/s in daily averages comes to something like 250 Chetty Sticks burned by players that day, or a coupla Remarkable claims mined or such heavy business.
Note that a maximum VW/s can't be calculated in the absolute sense, as players can (and do!) regulate its aperture through the overcraft they choose (because the same item takes the same time to process, based on its base value and the player's skill, independently of the OC involved and therefore larger OC drop means larger VW/s thoroughput), but nevertheless can be estimated at around a maximum of 40 to maybe 80 or 100 ECu/s per active player as the game currently stands. Exceptions are possible, but as per the law of averages not likely. This laterally means that currently a player can not risk in excess of about 8ish million ECu in any given day no matter what he does (with the obvious exception of engaging in trade - buying expensive items doesn't take nearly as long as all that). Since we enforce a one account per player policy, this sort of capping is not tenable on the long term - and the higher powered players are visibly pushing against it as it is. Currently increased skill allows the player some respite from this, and a tendency to bankroll and direct new players perhaps even more so . In the future improved tools as well as the ability to hire NPCs to do work for one (after buying a house and properly furnishing it for the purpose) will provide further escape valves. [↩]
« Qntra (S.QNTR) April 2016 Statement
Mr. Right »
Category: S.MG
Wednesday, 04 May, Year 8 d.Tr.