Had Valve, intel, and others had their way (the way I agreed to) we would just be starting to see the serious Dev Equipment in the hands of Dev's. The available compute / render in the power envelope of a ultra-book computer is only a few years off from consumer availability. This gives the power really needed to run these things additionally the iPhone will finally be hitting its refresh rate targets for the original design so screens in the 240 hz range will be common; all of this is needed to make VR/AR an actually enjoyable experience.