#dnd #grownostr #asknostr
Hey fellow dnd nerds, I’m creating a special character item and want some advice. The character is a monk. The item is the training wrist bands like what Goku wears in #DBZ
So I thought the properties would be:
when wearing the wrist bands (cause they’re heavy and slow you down) all your critical hits count as normal & you can not have advantage against an enemy. HOWEVER, every time you get a critical hit with them on, you save it as a ‘charge’. Unlimited charges.
When you take off the wrist-bands, you can expend the charges on a hit, converting it into a critical hit.
🤔🤷♂️too powerful? Too weak? Can’t quite tell. Haven’t play tested it, so may just adjust with some gameplay. But what do you all think?
I wondered about offering that the charge can be used to gain advantage until the beginning of your next turn OR critical hit: player’s choice… or charges only give advantage…lot’s of ways this could go…
🙏