Replying to Avatar GoneGone

#dnd #grownostr #asknostr

Hey fellow dnd nerds, I’m creating a special character item and want some advice. The character is a monk. The item is the training wrist bands like what Goku wears in #DBZ

So I thought the properties would be:

when wearing the wrist bands (cause they’re heavy and slow you down) all your critical hits count as normal & you can not have advantage against an enemy. HOWEVER, every time you get a critical hit with them on, you save it as a ‘charge’. Unlimited charges.

When you take off the wrist-bands, you can expend the charges on a hit, converting it into a critical hit.

🤔🤷‍♂️too powerful? Too weak? Can’t quite tell. Haven’t play tested it, so may just adjust with some gameplay. But what do you all think?

I wondered about offering that the charge can be used to gain advantage until the beginning of your next turn OR critical hit: player’s choice… or charges only give advantage…lot’s of ways this could go…

🙏

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GoneGone 2y ago

So, leaning towards: while wearing, critical hits count as normal. But each critical hit creates a charge.

When you take the bands off: when you take the attack action, you can spend 1 charge to gain advantage until the END of your NEXT turn.

How does that sound?

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