oh yeah and i threw out the binary codec and just use gob, gob is faster and relatively future proof and you are only using it with a Go app so why waste your time writing a badly written binary codec (you could have at least used bytes.Buffer)
I'm not sure gob is faster than my codec, did you benchmark it?
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it is most likely equal but by using very stable old code i eliminate complexity in my codebase
plus, seriously, the way you do the offsets is ugly
also, i will now