yeah, Kingdom Two Crowns has ridiculous tilted pixels and multiple pixel scales all over the place, it's hilarious

also Valheim uses pixelated textures everywhere, which is all fully 3d

i kinda get why they are doing it though, it lets them focus on the game mechanics and input interfaces more, visuals are very expensive, time consuming things to make, and the more detailed they are, the worse it gets

i have ideas about making pixel games for this reason but personally i'd probably rather do SVG based 2d games instead, and rather than pixels it's just simplified, linear shapes and bezier curves and simple shading descriptors, and simple stuff like blur and shadows

i think that would be fine, simple 2d vector graphics style would still be nice, and would be more honest, and actually require less fucking storage space in the app binaries

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