I'm getting head position info out of my #VR headset's API (OpenXR on HTC Vive). Now looking into field-of-view info. Looks like I'll have to do quaternions to get the rotation.
I'm getting head position info out of my #VR headset's API (OpenXR on HTC Vive). Now looking into field-of-view info. Looks like I'll have to do quaternions to get the rotation.
For a while it was confusing because I'd chosen the reference space to be attached to my head so I didn't appear to be moving