Devs are really quiet since this
#memestr #grownostr

Devs are really quiet since this
#memestr #grownostr

To be fair... The size is for textures mostly. High definition taxtites are large. You can't "optimize" textures. That's just going down on resolution or compressing pixels. That's not to say CoD or other things are optimized. They certainly aren't.
πMEGABYTES???π«£π³π
Hah! Kids nowadays!π
Back in the day, ***real*** OG programmers wrote assembly language opuses measured in ***bytes***... We wrote entire standalone OSes complete with UI in 256 bytes (see "Waduzitdo" in BYTE magazine). We wrote microprocessor emulators in less than one thousand bytes ("Cosmac 1802" and "Apple 80"), chess programs and real-time lunar landers in 1.2K...
Wow, do I sound old, or what!ππ€£π