No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.
Sounds familiar … 🤔
maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.
It’s hard to describe how magical the stone of Jordan economy of Diablo 2 was. You just had to be there.
Please Login to reply.
No replies yet.