nostr:npub16sz45sngz7k7ha48c9gekuaxc6gntujtynsfukdx6807m6lv7z5sgw378f got renderdoc working on my new distro and it looks like the shadowmap has a depth of 1 everywhere, which means the sun isn't seeing the landscape, which confuses me because it should be consistently black if that's the case. I'm wondering if it's a precision issue with my projection being so large

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nostr:npub1kdyzl44h6mhyl4djtf20w0t7avsy09umshq2k2czjf62ps774phqcd2hnf nostr:npub16sz45sngz7k7ha48c9gekuaxc6gntujtynsfukdx6807m6lv7z5sgw378f I got a good laugh out of the video but also :oof: when 3D stuff goes wrong for me usually the only way I manage to fix it is literally doing the math out by hand step by step, often paired with drawing a diagram (or several). and then verifying the intermediate values at various spots in the code. and it's almost invariably been something really dumb on my part in the end